Vive compositor red12/24/2023 ![]() Good luck! Let me know whats working for you!Īh, and settings in game: Medium with SSAO off And no small shadows or object shadows on. ![]() This applies to me Running in HTC Vive Cosmos at some 120% Supersampling ish somewhatsomthingauto resolution. Translations in context of 'compositor' in Portuguese-English from Reverso Context: compositor de canções. Cons: It still crashes every time I quit the game. Alas it does improves performance a bit.Ĥ. * change general image quality to performance.Īlso No aliasing or FXAA is the only options that keeps the sharpness on the final image, as DLSS makes all a blur. * also in nvidia control panel anisotropic sample optimization, change to ON. this setting is often set to quality or high quality as standard. * Change texture filtering quality in your gfx control panel ( Nvidia control panel in my case) To Performance. * Activate motion smothing in SteamVR and in your chosen headsets "console program" Fiddeling about with all kinds of settings has tought me this to reduce stuttering and jittery image. Oh, and just to be sure - I have tested that VR works fine in other games (The Lab, Pavlov, Elite Dangerous) in the meantime, so there is some sort of issue between WT and SteamVR whatever it might be. I tried boots with and without EAC enabled and through the launcher and through SteamVR home as mentioned before, that's why there is more than one WT log. I have attached the newest versions of both SteamVR and WTs log files from after the reinstall for reference. Might be merged with Poser in the future. TrackedDevices (OpenVR) outputs all OpenVR events and an object oriented view on the tracked devices. Compositor (OpenVR) receives a texture handle and submits it to the HMD. We're particularly interested in those starting with vr/xr letters (some of them contain application names appended to the name of the file, we don't need logs for other games, just for WT/aces).Īnd just to update again, reinstalling War Thunder and SteamVR both has had no effect on the issue either. It also outputs the recommended texture size and a hidden area mesh that masks out unnecessary pixels to safe shader performance. They are located in `logs` folder under your Steam installation folder.
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